The Attractions
One ticket. Unlimited runs. Six ways to regret it.
Walk-through haunt
Barn of Terror
Something's taken up residence in this barn, and it's not livestock. Shadows move where they shouldn't. The air's thick with decay that has nothing to do with the hay. Every corner hides something waiting for you to get close enough.
Walk-through haunt
The Unknown
It's never the room itself that gets you — it's how you have to leave it. Every space finds its own way to make the way out feel wrong. By the time you realize what you're climbing into, climbing through, or crawling out of, there's no turning back.
Walk-through haunt
Lost in the Dark
No lights. No map. No hand-holding. You'll feel your way through this one as much as you see it — and you're never quite alone in there.
Not recommended if disorientation or tight, dark spaces aren't for you.
Escape room
Hagatha's Abyss
Hagatha was killed mid-spell, and the spell never finished — she's still bound to this cabin, along with the three spirits she was casting it on. Free them before time runs out, or take their place in the binding yourself.
Puzzle-driven, not just a walk-through — bring people who think clearly under pressure.
Mini golf
Carnivorous Clowns Mini Golf
Mini golf with a bite. Nine holes, guarded by clowns who take the game a little too seriously. A good breather between the more intense attractions — still creepy, less terrifying.
Laser tag arena
Crazed Laser Tag
Blacklight, fog, and crazed creatures lurking between the barriers. Eight players, one arena, zero mercy. Not a scare attraction so much as a chance to let off steam and settle the score with whoever you just walked through Barn of Terror with.
